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Dec 26, 2024
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COMM 446 - 3-D Modeling and Animation for Games and Simulations Class Hours: 3 Lab/Discussion: 0 Credits: 3
Prerequisite: COMM 348 Examines the basic principles of three-dimensional computer modeling and animation. Learners are exposed to an overview of the history of computer-based animation and the fundamental theories behind digital animation and modeling. They also receive an introduction to the design and development of three-dimensional computer-based models and animation. Topics, e.g., aesthetics, as well as modeling, texturing, lighting, animating and rendering, rigid body dynamics, and manipulations of meshes through bones, are discussed. Forward and inverse kinematics, object hierarchies, and animation techniques, including frame-based, particle system, and physics-based/ algorithmic, are described and applied.
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