Dec 26, 2024  
2021-2022 Undergraduate Catalog 
    
2021-2022 Undergraduate Catalog [ARCHIVED CATALOG]

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COMM 446 - 3-D Modeling and Animation for Games and Simulations


Class Hours: 3
Lab/Discussion: 0
Credits: 3

Prerequisite: COMM 348  
Examines the basic principles of three-dimensional computer modeling and animation. Learners are exposed to an overview of the history of computer-based animation and the fundamental theories behind digital animation and modeling. They also receive an introduction to the design and development of three-dimensional computer-based models and animation. Topics, e.g., aesthetics, as well as modeling, texturing, lighting, animating and rendering, rigid body dynamics, and manipulations of meshes through bones, are discussed. Forward and inverse kinematics, object hierarchies, and animation techniques, including frame-based, particle system, and physics-based/ algorithmic, are described and applied.



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